Tamsin: I've owned a copy for the last two years, but have never been able to get into it...until now. Now I am absolutely enthralled by the way Go Seigen unfolds the mysteries of go strategy, explaining and illustrating how different lines of play affect the whole-board situation. I think it will take many readings for me to extract real benefit from it, but that is probably the rub with any profound wisdom -- understanding it requires effort.
whole board thinking in joseki pdf download
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Tapir (1d KGS): I read this book as shodan, when I was stuck with my opening play and without ideas where to start thinking again. Now, I wish I could write about the wisdom of this book and how it revealed new ideas to me, but honestly, it was a major disappointment. It left me confused and I gained literally nothing from it, for which I may have to blame myself, but still I would not advise anybody to commit too much effort to this book before being ready. Personally, I found The 3-3 Point Modern Opening Strategy much more useful to develop an understanding of what to think about during the opening, that is as an introduction to whole board thinking, than this volume. People half-way between Go Seigen and mere tickling shodans may learn a huge amount from Go Seigen's studies, people still struggling with the basics are advised to avoid it for the time being.
Tapir (1d KGS): This book is an enjoyable read even if you do not play 3-3 point joseki. That's because it is mainly an introduction into whole board thinking during the opening. The limited set of 3-3 point joseki seems particularly suited to that purpose, as there are no endless variations to worry about, but at the same time there is no necessity for ex cathedra statements (like " lost the game") either, as the quality of moves can often be demonstrated convincingly.
In this book, Shibano Toramaru, one of the top players of his generation, gives his own take on the fuseki revolution. He focusses on changes in the contemporary way of thinking about go strategy: the reasons why popular openings declined, changes in conventional wisdom and new sets of values, and revolutionary new josekis invented by AI.
This book is the result of research and thinking about the nature of play by Go players with ranks from 9 kyu up to 1 kyu. More precisely, about the barriers in thinking that make the step up to dan level seem insurmountable for so many. The kyu-dan boundary quite consistently represents a fundamental change in thinking, a quantum leap in the way that kyu and dan players see the board. This book helps you recognize and correct the limtations of kyu thinking.
An important part of scaffolding, then, is breaking up complex tasks into sets of simpler operations (Mubin et al., 2013). In Go, for example, the game could be considered in term of whole board opening play (fuseki), local opening plays (joseki), midgame (involving both global and local strategies and tactics), and endgame (yose).
Rotational and reflectional symmetries are exploited by applying a whole-board rotation and/or reflection to a local shape. The vector of location dependent weights θ LD shares weights among all rotational, reflectional and colour inversion symmetries. The vector of location independent weights θ LI also incorporates translation symmetry: all local shapes that have the same configuration, regardless of its absolute location on the board, are included in the same equivalence class. Figure 2 shows some examples of both types of weight sharing.
The new app is free to download, and is aimed at anybody who wants to do anything with the game of go, from beginner to expert. The free features include most of the features of SmartGo Player (except that computer play is limited to the smaller 99 and 1313 boards), as well as the game-recording features of SmartGo Kifu. 2ff7e9595c
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